Anyway, what else is there that I need to talk about? Well I've talked about the combat, but I haven't talked about what you're fighting against. One thing that really annoys me about so many JRPGs is the lack of originality when they come up with some monsters. I'm not saying they just take something real and chuck it in there, I mean most of the time at least they have some kind of design, but what annoys me is when they create a completely new enemy stronger than the one before, just by changing it's colours It's like people saying red is heavier than blue, it's just stupid. For my JRPG I would make sure that all 250 monsters (and the bosses) were unique in appearance, no scrounging off the same 20 enemies just with different colours like, oh I don't know, every JRPG in the world (Except pokemon)!
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Look at it! Look how many supposedly different enemies they can create from a simple slime! They've used that same initial design to create more 'different' monsters than there have been hours in my life! I know it's their mascot character and all but that's just overkill. |
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In Kingdom heart 2, Sephiroth appears post-game as a hidden and ridiculously tough boss, for those who want a real challenge. Checkout all that HP! It's over 9000 (Probably) |
that brings an end to the Spicy Ideas JRPG series! I hope you enjoyed it, and hopefully a publisher has been reading this and likes my ideas, so I'll sit tight waiting for an e-mail from Namco-Bandai or someone, before I return to regularly scheduled programming in two weeks time! Bye-Bye!